The biting attack looks vicious but doesn't seem to connect if you stay back against the wall. The gas attack is the most harmful because it is insanely hard to avoid; this is when the head's mouth closes and instantly pours gas in your direction. If you're quick, you can avoid the linear blast, but it's tough. You don't have much room in which to work. Running back and forth to the left and right is all you can do.
Choose a gun like the assault rifle or Redeemer that is fast and powerful. The rifle is out. Stay back against the wall to avoid the bites, and prepare to heal if the gas attack hits you multiple times. When the tendrils appear, run back and forth to avoid them. The head does not attack at all while the tendrils are out. Run to the other side when the tendrils catch up to you. If you're lucky, you'll avoid them completely and will be able to pump enough rounds into the beast before you take much damage.
Another strategy is to continue to stick to the two corners available to you. Stand in one and fire a couple of shots, but then instantly run to the other corner without waiting for the tendrils or the head to attack. If you fire and run quickly, the head should attack where you were, and you'll be free to fire a few more rounds before it recuperates.
If you want, Luke has confirmed that the hunting rifle can be a good choice as long as you play it safe. Only squeeze off a few shots at a time. Aya has e-mailed in an alternate strategy: "As soon as you enter the room and the battle starts, don't move and start unloading the assault rifle on Richard. Immediately as soon as it runs out of ammo, enter the inv and reload don't let Travis reload on screen and keep shooting and repeat til he's down.
During that time, if the tentacles come down just do the x mashing thing and go back to shooting. His head doesn't reach to bite. Finally, if he spews gas looks more like blood to me at you, don't try to avoid it, just take it and when you go to inv to reload, use a health drink to go back up to green. He can never make 2 spews between reloading, and most of the times not even 1.
Even if you have no health items, as long as you enter with green health, you can take up to 2 spews, and you would have to be extremely unlucky for him to get a 3rd one in usually i take only 1. Travis gives Alessa a piece of his mind and blacks out as usual.
Make your way through the rooms, making sure to examine the gurney Travis has his eye on. It's the one used to transport Alessa to her special room. Thanks to Tee Kay Vin and Kristoffer for pointing this out. You're putting together the Flauros using the pieces you've collected. The present piece is the base and all others are the ends. Twist the present piece around to get a look at all the symbols on it. The end pieces have similar symbols on them not exact, but similar.
The idea is to get all the similar symbols matching on each side of the pyramid. This is mainly done through trial and error. Pick a side and pick a piece. Stick it on and rotate it so like symbols on all sides of the piece match the base. Make sure they match on all sides. All the symbols with lines and Xs should be on one side, all the circles with intersecting semi-circles on another, etc. It's like a cult version of a Rubix Cube except that this one is solvable. I have been notified via e-mail that the solution to the construction is not random.
Since I realize people read walkthroughs for help, and it's no help if I just say "Keep trying! Head straight for the exit for an amazing cutscene. Also, "Nowhere" sounds cooler than "Alternate Silent Hill". Writer's rants aside, this place is pure, nightmarish Silent Hill, which means it's very dark. This can work to your advantage though, since the plethora of monsters walking around can't see you that well because of it.
Alessa has your route planned if you're on the PSP ; there's no special areas to visit here, no key items to pick up. It's basically a chance to refill your inventory before the big fight, so if you'd rather not waste time with dark areas and respawning monsters, feel free to just follow the path on your map by running like hell.
Go left on Sagan. Turn right and enter the Green Lion Antique Shop. You'll have to guide Travis through; just tilt the analog stick to the left and watch the scenery change. On the other end, you'll see an altar and six save points on the wall. This is a Silent Hill game's way of telling you that you're in the home stretch and had better save. Follow the red It has three primary attacks. One is a close range arm swipe, easily avoided by staying far away.
The second is when its hands glow orange and it summons fireballs to the area. You can tell where the fire's going to hit by looking for orange spots on the floor, but it's still hard to avoid getting hit at least once.
One hit makes Travis reel, most likely getting him hit by another fireball. The third attack is when the beast rears back, screeches, and seems to tear apart its chest to shoot a linear beam of light. Run away from in front of it to avoid this. By far, the fire is the biggest annoyance in this fight, while the arm swipe does the most damage.
Pick a firearm you like and go to town. Keep your distance but remember to drop everything and run when it screeches. The rifle is a good choice here, either the hunting or assault variety. It will take more bullets than average to take this monster down.
Just repeat the major strategy of "stay in place, fire shots, run when confronted, rinse, repeat". If you want to fight man-to-demon with a melee weapon, wait for it to do one of its two long range attacks. The monster does not move during these, and it is safe to get close as long as you don't swing more times than you should. Take a few swats and then back off before it swipes at you. Travis will trap the beast in the Flauros after it's succumbed.
If this is your first playthrough, you're guaranteed the good ending, which leads right into the original Silent Hill game. However, veterans of the series know that not everything ends up smelling like roses in this town This title, surprisingly, has quite a few things to unlock. In subsequent games, the only way to get it is simply to avoid the criteria for the other two, which involves not killing so many enemies and avoiding a certain key at the post office.
This ending leads right up to the first Silent Hill game. To get this ending, you must kill a certain amount of enemies. The total is supposedly at least and up, but this is debatable it could actually only be Just kill everything in sight and you're good to go. You can only get this ending after you've beaten the game at least once.
Shedding so much blood over the course of the game awakens some repressed memories for our poor protagonist. To get this ending, you must have completed the game at least once. You have two different chances to get the key: before the hospital and after the theatre.
Use this key in the Riverside Motel in the real world to get your ending. Instead of being ranked at the end of a game, you gain accolades for certain criteria met while you played. Below is a full list, courtesy of the GameSpot forums, as well as tips to get each one.
Completing an accolade usually nets you an item and always gets you a bonus costume for your next game. All weapons unlocked through accolades have either infinite durability or ammo. Savior: Beat the game the first time.
This unlocks the Moon Gauntlets melee. Tips: The whole point of this guide is to get you this accolade, so consult the walkthrough to finish if you need help. Butcher: Get the bad ending. This unlocks the Great Cleaver melee. Tips: Getting the bad ending is not hard. The Moon Gauntlets you got from completing Savoir are powerful enough to mow every enemy down. Kill upwards of enemies to get the ending. Ambassador: Get the UFO ending.
This unlocks the Tesla Rifle firearm. Tips: There are multiple chances to grab the Room key by the post office; one is right before the first visit to the hospital and the second is after the theatre. Just make sure you get it and use it at the real world motel. Stalker: Have your flashlight on for less than 3 hours.
This unlocks the Night Vision Goggles item. Tips: This one is easy since it is 10x safer to play this game without your flashlight on at all. If you can't see something onscreen, try turning the brightness up or quickly turn the flashlight on and then off when you're done. PS2 players may have a more difficult time here since their version is darker. You need to jack up the brightness on your TV to see well. Etienne has also proven that you can get this accolade in conjunction with a Sprinter Run even if you leave your flashlight on all the time.
The Night Vision goggles that you get for this accolade are recognized by the game as a flashlight and will up your flashlight time should you wear them. Thanks for Goku the Silver Sayain for this tidbit. Collector: Collect more than items. Tips: The walkthrough will guide you to the locations of all the items I've found, and I get this accolade every single time.
Sprinter: Beat the game in less than 2 hours. This costume makes it so Travis never tires while running. Tips: See the Sprinter Run section for tips on how to achieve this frustrating accolade. The gun isn't the most powerful thing out there, but you can't beat infinite ammo.
Tips: Use the Moon Gauntlets since they are over-powered and lay waste to everything. If not, there are so many melee weapons lying around that you should never be without one. Make sure not to stomp an enemy to kill them since that's a "fist kill". Tips: Focus on monsters like Nurses, Straight-jackets, and Ariels.
Since you only need a percentage of kills with your fists, kill these monsters and run from all the others. Stomping an enemy to kill them off counts as a "fist kill" since you're not using a weapon of any kind.
Cartographer: Look at your map less than 25 times. Tips: This is one of the hardest to get, in my opinion, and my walkthrough might not help here since I reference the map a lot. Pay attention to Travis on this one: he turns his head to look at all open doors, so you shouldn't have to consult the map to find a path.
Explorer: Distance traveled must be greater than 22, m Tips: Getting this with the Collector accolade is a sure thing. Getting completely lost will also most likely net you this one. Daredevil: Beat the game without saving. Tips: Due to the game's length, this one is actually not too difficult. Try it in conjunction with a speed run. PSP players can also cheat and take advantage of the system's stand-by feature: while playing the game, simply turn the PSP off and then back on when you're ready to continue, and your game should resume where you stopped.
Fireman: Rescue Alessa in the beginning in less than 80 seconds? This unlocks the Fire Axe melee. Tips: The exact specifics for this are confusing. I have gotten many e-mails about this accolade and heard several discrepancies concerning what we think is right.
Apparently, the timer starts only after you pick Alessa up. AfroMike says that you only have enough time to touch the flames and stumble twice. Mike D. Then just zigzag around the burning furniture and pick up the girl. As soon as you do, turn back and run back out the same way you came until you crash through the floor. Then just keep following the path until Alessa clears 2 fires and head out the door. Quickly follow around the stairs and take a left out into the yard.
Just remember to push START and O to skip the video and L to make the camera view in front of you so you don't constantly run into furniture you can't see.
James has e-mailed in to say that he timed himself and completed the run in 71 seconds and still did not get the accolade. I have gotten it just by memorizing where to go, skipping all cutscenes, and just flat out running. I didn't time myself though, so I can't comment on the time discrepancy. Codebreaker: Input the Konami Code anytime in the game. The code is up, up, down, down, left, right, left, right, X, O. You'll hear a chime if done correctly.
Tips: Just enter the code on the in-game screen. You don't have to open your menu or anything. Most of these were standard on previous Silent Hill titles; you must earn them for this game.
Holding square on "Run" will make him walk instead. The constant noise filter is a Silent Hill staple but turning this off makes seeing the incredible details easier. Also, if you turn the noise filter off, the screen will not turn grainy if a monster is near, so you need to rely on your radio more. Turn this on to make it so he always tracks blood. This also adds a sickening squelch to his step.
Nothing beats staring down a monstrous version of your insane mother while shining a smiley face at her through your flashlight. It's also a condensed walkthrough for those of you that want a no-nonsense guide without my text bogging you down.
In the past, speed runs were necessary to get a star ranking; now, its purpose is to net you a track suit costume that will make it so Travis never gets tired while running.
A few starting hints: - Don't try this unless you've gone through the game at least two or three times. There are enough healing items placed directly in your path to ensure you can minimize side trips. You are not graded on how many you collect, and all the puzzle solutions are below. Looking at the map doesn't take up too much time; plus, it's better to know for sure you are going the right way rather than wandering around.
Good luck. The Fire: - Play through this section normally. If you're lucky, you'll get the Fireman accolade here as well if you haven't already. Alchemilla Hospital: - Go north on Crichton and turn right on Koontz. Go south to enter the hospital. Put all the organs in the anatomy doll: intestine first to the left, stomach to the lower left, liver on top of that, heart in the middle right, and lungs on top of that. Use the exit in the hall with the elevator.
Cedar Grove Sanitarium: - Go south on Canyon, west on Midway, cut south by town hall, west on Cielo, south on Low to enter the butcher shop.
Go to the second floor. Drain the tub. Return through the mirror in the storage room down here. Use the mirror here. Go up to the first floor male wing. Take DR. Go up the southwestern stairwell to the first floor to Dr. Artaud Theatre: - Go south on Acadia, west on Toluca, through the butcher shop, north on Low, east on Cielo, north on Borden, and across Midway to the lumber yard.
Go all the way south and up the stairs. Place the moon totem on the left and the sun totem on the right. Flip the switch. Enter and use the mirror. This section will be ever-growing to try and list as many things as I find, though contributions are always welcome. It's probably best to read all these after having played the game at least once, since these will hopefully give you a reason to play it again.
Because of the different platforms' limitations, there are actually places where the graphics are different. I don't know if this is the only reason some of them are changed, but the fact remains that both versions offer up different easter eggs and tidbits because of this. I'll try and note when something is version specific. However, there are little scattered easter eggs that are meant for those who've been through Harry's traumatic experience already.
For starters, one of the original game's easter eggs returns. On Harry's map, you could plainly see an eatery called "Konami Burger", a reference to the ones that made Silent Hill possible: Konami, of course. It's the last northernmost building in the blue block of establishments on your map west of the post office. Stand towards the southern end of the park area here to get the camera to shift, and you should see a sign on the building that says something like "Kon The streets of Silent Hill are named for famous authors.
Thomas sent in another explanation for the name Cielo: it was the name of the street where Charles Manson and his "family" butchered Sharon Tate and others. Jake sent in a suggestion for Borden street: Lizzie Borden was accused of chopping up her mother and then her father with an axe.
When you go to pick up the Room key at the nearby post office, Travis will note that there are moths on the building. This should conjure up memories of giant moths attacking Harry on the roof of the building across from the hospital. Looks like they still have some growing to do.
Travis runs around the same general area of town that Harry did the business district. Alessa's map actually covers the area where Harry ran around, taking you right up to the Green Lion Antique Shop, which, as Harry found out, is the real center of the cult's religion.
Bloody Miss B clued me in to a very important reference I forgot to mention as well. The drugs that can be found in the Rose Suite may very well be White Claudia. In the original Silent Hill, it is known that Lisa Garland has an addiction to a certain drug, and completing a certain sidequest lets players in on the fact that Kaufmann deals in drugs, specifically White Claudia.
This substance is a hallucinogen and is actually what causes Lisa to slip into the Otherworld. Silent Hill 2 is undoubtedly a game with strong psychological aspects. The producers wanted to mirror that with Travis. Even though the story revolves around Alessa and the cult, the events during the game are all related to Travis. Travis and James are very much alike most likely because they share the same kind of psychological trauma.
The games also get eerily similar when Travis gets to and past the Riverside Motel: - there are several instances when Travis must walk down long flights of stairs, reminiscent of James' long hike in the Silent Hill Historical Society, though Travis' stairs are nowhere near as long - Travis also has to jump down several holes; again, James has him beat in this category hell, even Henry from Silent Hill 4 rivals James here - after the motel and Nowhere, Travis sees six save points on a wall before fighting the big fight; James had nine - for the UFO ending, the dog that controlled the world of Silent Hill 2 comes back or first arrives?
There's also one of the coolest easter eggs ever: Dahlia has a painting of Pyramid Head on her wall. In fact, it is very much like "Misty day, remains of the Judgment" from the Historical Society in composition, anyway. The painting is on the second floor of her house, to the left of the door in front of the stairs. If you examine it, Travis says that there's something about it that makes him want to stare at it, but then he snaps back to reality and says he hasn't got time and that it will just burn with all the others.
Silent Hill 4 was the first game to introduce the idea of breakable melee weapons with the various golf clubs Henry finds, as well as the large amount of weapons lying around. It's also been noted that the Remnant monsters are related to the wheelchairs or at least one in particular in Silent Hill 4.
When rescuing Eileen in the randomized hospital rooms, Henry comes across a harmless wheelchair with the shadow of its former owner, only visible because of the nearby light. Credit to Aoi for pointing this out. Silent Hill 3 was the only one in the series that accepted the code and gave you a reward for using it: Douglas in nothing but boxers, his coat, and a tie if you call that a reward.
A two-fer reference occurs in the theatre. The Valtiel sect of the Silent Hill cult is mentioned in the theatre's program.
The Valtiel sect is or was headed by Jimmy Stone as seen in Silent Hill 4 and worshipped the "angel" Valtiel as seen in Silent Hill 3 whose job it was to act as a "valet" to God and the Holy Mother who birthed her, watching over them and keeping the cycle of reincarnation turning the valve intact. If you look at the post office across from the hospital, you'll see that the windows have the zip code and the words "Roslyn, Wash" on them.
Unfortunately, the name and postal code seem to have been removed for the PS2 port; the windows just say "US Postal Service". According to Wikipedia, Roslyn was a coal mining town in Washington situated on top of a mine.
In , an explosion occurred in said mine, and the entire town was hit with an earthquake-like shockwave. Burning timbers shot out of the ground and rained down ash and soot, causing numerous roof fires. This type of city-wide destruction is very Silent Hill-ish and the raining ash carries a resemblance to the events in the movie. The formula is thus: our hero confronts the cult under Alessa's influence, then is incapacitated, then revives shortly after to see the cult get theirs in some form or other, and then [possibly?
Because of the mirrors, we only get to see one real shift in the game, and it's in the cutscene after the motel when Travis exits from the hospital a second time. When Alessa makes her impressive entrance, she causes the scenery to flake up and off to make way for the Otherworld. This "flaking" effect was used in the movie frequently. Thanks to Scott for this reference. Seta has sent in another possible tie to the movie: the Caliban enemy that looks somewhat like the only original monster in the film, the janitor.
Konami actually asked the movie people if they could use the janitor design in future projects, and this may have been a product of their saying yes: "The legs bend over backwards up to the head, the head trying to stay above the ground, and using the arms to move.
Also note that both the janitor and Caliban have no visible eyes. The barbed wire is missing, and there are buffalo elements instead. But he still looks and moves very similar. Going back to the subject of the ending, Kelsey has sent in her thoughts about the Good ending and its ties to the movie: "the first time Travis turns the key, his engine doesn't quite roll over, and he turns it again.
This suggests to me that even if his battery was quite dead as leaving his lights on would do perhaps Alessa threw him a bone - which in this case would be a nod to the movie, where Rose's car doesn't start until Sharon opens her eyes and seems to give her the go-ahead.
Ariel, the "airy spirit", is named for the magician Prospero's familiar. Caliban is the deformed slave of Prospero. The monsters from the play are the concoction of a child that snuck into the theatre one day and watched the production. Some of the major themes in the play are justice and the lack thereof, the problem with distinguishing men from monsters, and magic.
It is very likely that the child who snuck into the theatre is Alessa. Mike has e-mailed me with a number of reasons: "- The note says the child is female.
We know that the child ' Seemed to dislike Prospero intensely' and also that Alessa's telekinetic powers were something of a bane to those who upset her. I don't know about you, but a girl being told she is ignorant of her true self sounds very familiar to me. This seems to suggest that he was there. The pleasure aspect being that they may have gone to see a play while in town.
Hence Travis's connection to the theatre. Harris, suggests that their reason for their visit was it was Richard and Helen's anniversary. The first audio flashback on the stage is from the very beginning of the play.
Miranda, Prospero's daughter, is pleading for Ferdinand, the son of the one who unseated Prospero. Tony gets too sick to continue the lines, which go on to mention Caliban. The audio that chimes in when you take the stage office key is Caliban's speech from Act 3, scene 2. According to SparkNotes, its purpose is to show Caliban's humanity even though he's been portrayed as nothing but a monster up until then. A note on the theatre itself: the Artaud Theatre is named for Antonin Artaud, who came up with the idea of the Theatre of Cruelty.
According to Wikipedia, "he meant not exclusively sadism or causing pain [in the idea of cruelty], but just as often a violent, physical determination to shatter the false reality".
In fact, the philosophy behind the Theatre of Cruelty matches the idea behind Silent Hill both the town and the games so well. This goes especially for the third tenet: "cruelty as theatrical presentation", which "aimed to hurl the spectator into the centre of the action, forcing them to engage with the performance on an instinctive level".
Credit goes to an anonymous e-mailer for picking up on this reference. The small-town setting and atmosphere could be called Silent Hill-ish from what we know of "regular" life in town, but Twin Peaks also has its own "Otherwordly" aspects. Steve Sheppard has e-mailed me with two references: "At the motel stage near the end the decor is modeled a lot after the Great Northern Hotel in Twin Peaks.
Mainly the totem poles everywhere. The lodge the red room was twin peaks version of Nowhere. A very important character in the TP mythology, he's a friend of the red little man the little-man-from-another-planet. In the show, Dale Cooper finally manages to corner the one-armed man in a motel room. When Cooper interrogates him, he pretends to be a salesman on the road.
On the bed of the room, the man opens a suitcase filled with shoe samples Session 9, directed by Brad Anderson in , has been referenced before in Silent Hill 3. Its themes of memory repression and its freaky hospital setting are enough to make a connection to Silent Hill.
In the movie, the hospital had what the security guard called a "bat" motif, with the main offices in the middle and male and female wings branching off from the "bat body". This set-up is exactly like the one in Cedar Grove. Wheelchairs are also prominent in Session 9. The popular image is a lone chair sitting in a hall, calling to whomever looks at it with a troubled past and stirring up haunting memories. Travis notes that he's been lucky enough to have never had to use one.
One last reference is in the stairwells. Session 9 featured a chase of sorts up and down the stairwells of the patient wings. A stunned, young Travis would block this out of his mind, but the Riverside Motel would rather he remember. Either that, or the motel has a history of people checking in to kill themselves.
A number of suicide clues are found in the names of the suites and the scattered photos. Concerning the Pink Moon Suite I got to say that the creators of Silent Hill are subtle. Something that should be noted is that all four photos depict, not just methods of killing, but of suicide.
Lucretia was a Roman noblewoman who was raped by the son of the last king of Rome, Sextus Tarquinius. After telling her family what happened, she killed herself. There's a couple of pictures of Marilyn Monroe in the Rose Suite. Lori wrote in saying, "Marliyn was [Elton John's] 'rose' in his original song that he remade for princess Di Englands rose. The "SHOTGUN" photo seems to be missing a reference in the motel, but if you paid attention at the beginning of the game, you would have noticed a billboard mentioning the name Hemingway see the tidbits below for more on its relevance.
Hemingway committed suicide with a shotgun blast to the head, and the billboard with his name on it is right next to one for the Riverside Motel. The King Suite is also a subtle suicide hint.
Justin sent in info detailing how the King of Hearts in a deck of playing cards is often referred to as the "suicide king" because of how he holds his sword: perpendicular to his head with everything but the hilt hidden behind his head, making it look like he is stabbing himself. Alessa calls Travis' name as he walks down the road during the opening credits and song. Travis passes two billboards on the road. One is for the Riverside Motel and the other is for cigarettes that says "You're never alone with a Hemingway.
The idea of stoicism could definitely be applied to Travis. This is a clever bit of foreshadowing: Harry will be in the exact same situation at the start of the first Silent Hill.
On the PSP, there's a pile of boxes instead of a truck. Travis passes a sign that says "Welcome to Silent Hill". The sign should say something like "You are now leaving Silent Hill" on the back, but it only says "Silent Hill".
Because everyone knows there is no leaving Silent Hill! This appears to be just for the PSP. The Gillespie house has appeared before in the intro video to the first Silent Hill, and its interior was part of the Nowhere level. This is the first time we actually see it in a game and get to enter it for real. Check out the picture of Dahlia and Alessa together in front of their home on the wall to the right of where you find Alessa on the floor. This is just for the PSP. If you examine the floor where Alessa was after picking her up, Travis will note the Halo of the Sun and say that it makes his head hurt, not unlike the effects it has on Heather in Silent Hill 3.
After dropping through the floor, Travis turns his head to look at all the bookshelves around the house. However, when you interact with one, he says he doesn't have time for it now. Thanks to Louchavelli for pointing this out.
In the streets, if you go near a trash can, you can sometimes hear the sounds of it moving, toppling over, etc. If you go near where a road is caved in, you can hear the sounds of gravel and buildings collapsing. For those of you who don't know, MSG is monosodium glutamate: a flavor enhancer and preservative that has a bad reputation because most people either react allergically to it or just don't like it.
Whether it's from the oriental eatery next door that changes depending on your version of the game or the burger joint is unclear. Either way, someone's putting a lot of unneeded chemicals in their food. Credit to Jace for this find. There are posters in the hospital that say "Don't play with matches" and have what appears to be a disfigured child on them.
In the hospital hallway with the restrooms and the alternate exit, you can hear a noise that sounds like a muffled telephone ringing or the hum of some old office equipment. Credit to Scott for this. There's a notice about a fundraising event in the hospital that Travis won't take his eyes off of, yet won't pick up. Travis turns his head to stare at all the stretchers in the hospital that were used to carry Alessa.
There are some posters in the hospital that say "Hospitals are good. Some of these posters are actually reversed, perhaps to show Alessa's feelings. When Travis touches the mirror in the hospital for his first trip to the Otherworld, his reflection twitches madly.
This is a reference to Adrian Lyne's film Jacob's Ladder, one of the first major influences for the Silent Hill series. The cigarettes in the ash tray in the staff lounge are still smoking. There's a mutilated corpse in the Otherworld where the anatomy doll was, and Travis wonders what kind of monster would pluck out its eyes, when he did just that not two minutes ago.
After finishing the first hospital level, Travis mutters, "This can't be happening! Amanda has pointed out that this could be a coincidental nod to when the sanity meter runs out in Eternal Darkness: Sanity's Requiem, which is an awesome game when it comes to freaky scares.
When they go crazy, characters in that title usually scream out, freak out, and then snap back to the real world. The actual name of the butcher shop is "The Family Butcher". Travis shows genuine sympathy for all the monsters killed by the Butcher. This update includes 61 new Video Snaps from EmuMovies. I can't thank joe35carenough for auditing the set so we could get these done for everyone. We have a lot more of these to do as they are super clean.
Recording at 4k with our newest editing guidelines really makes me want to redo the whole set. We have about 4 systems in development at the moment but eventually we will get a complete HD set out for everyone. In the meantime this fill a bunch of gaps and Joe has already found more for us to record.
To get the full list of what's new in this set just scroll down past the obligatory previews for a complete list. All recordings and edits on this set done by me Circo so if I missed something you are waiting for please hit me up. Assuming the role of Travis Grady, a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted Travis since childhood.
Taking full advantage of the PSP system's graphics, sound, and portability, Silent Hill Origins sets a new standard in handheld gaming terror. User Ratings. Your Score. More statistics and details. What is Epolineum is it a fake drug? Side Quest How to change outfit?
Side Quest looking for Artaud Theater save files? Tech Support Where is the vice room?