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The new version brings with it an offline mode, allowing you to install games and updates when the web servers are down. A critical flaw in our design pattern has been addressed where MTX would fail when our servers went down. There are risks involved with installing and updating in offline mode as the client can't verify the files to make sure they haven't become corrupted, but it does give you the option if you wish to install when the web server is unavailable.

If the files are corrupted, you will have to re-download and reinstall in order to connect to servers running the correct version. We've also removed the skin from MTX in this version.

At some point we will allow for custom skins so you will have the ability to customize MTX's appearance. The public outcry of the application being laggy has been addressed and the result is a much more snappy windows form application.

We strongly recommend that you install the current public beta version 1. This version is not dependent on our website and should function much better under heavy traffic.

Some people have expressed questions and concerns about using MTX to install the game. The main reason we are using MTX to deliver this free distribution of Mechwarrior: Mercenaries is to be able to serve the many updates we have planned in the near future.

Patching and updating Mercs without an easy method of distribution to the amount of people who will need the patches and updates, will become a much larger problem than simply being patient with us and MTX while we work out the bugs. The community will fragment with all the different versions that will be out there once we start releasing updates without a system in place to deliver the updates to everyone playing the free release.

So you can only put missiles on corresponding points and you don't have total control over how you can configure your mech's weaponry, which is a bit disappointing and simplifies the game just a little - and besides, it isn't the way weapons are allocated in 'Battletech', the board game and RPG upon from which the mechwarrior games are derived. While you start off in a fairly basic mech, you're able to customise your weapons and also jump into other larger mechs as the game progresses.

Extra ammo is added to your stockpile after each mission, but fancier weapons and bigger mechs are gathered through salvage. The theory is that if you can take out a mech while leaving it in a state that can be repaired, then you get that mech after the mission for your own use - although in practice, salvage in Mechwarrior 4 seems slightly random as on a fair few occasions I took down a mech with a barrage of missiles and lasers to the torso, blowing it up and still got that mech as salvage at the end of the mission.

All this tweaking is done in the aforementioned 'Mech Lab' which is basically a front-on view of your mech with the various weapon points illustrated. You can tweak both the mech's engine and armour too, giving it a faster but heavier engine, add extra heatsinks to help dissipate heat or change your armour from the standard armour type to laser reflective or ammo resistant.

As for the mechs themselves, there are about twenty mechs you can get your hands on, ranging from thirty to one hundred ton mechs, the tonnage referring not to the actual weight of the mechs but the total weight of the weapons and accessories they can carry - the catch being that bigger mechs move much slower so it's entirely possible for a giant mech to be taken out by a couple of smaller ones.

Given that you will run into many big mechs in the game, it's rather handy that in most of the missions, you have up to three wingmen or 'lance-mates' to help you out. You can order them to lend you assistance in combat, attack a particular target or just fire at will. They do supposedly gain experience as the campaign progresses though I didn't notice any major increase in skill , so it's in your own interests to keep them alive and not just let them do all the hard work.

They're fairly intelligent and can hold their own against most enemies - although your opponents are also reasonably intelligent too, doing their damndest to avoid your attacks when they're losing and closing in when they can see they've got you on the run. Besides which, aside from the enemy mechs you also have to deal with a number of small vehicles that attack you, such as APCs, tanks and the like - they're not very damaging but can prove annoying when you're trying to take down a larger mech and they're firing away at you.

The good thing is that you can run over them in your mech, crushing them beneath your metallic feet Godzilla style, which is strangely satisfying. One of the most noticeable differences between Mech 3 and Mech 4 is the graphics engine. Unfortunately, Mech 4 doesn't look as good as Mech 3 , for a number of reasons. First of all is that the mech animation seems to not be as smooth as that of the previous game, even with the graphical detail turned down low.

Secondly, while there are a number of fancy effects in the game, none of them appear quite 'right'. For example, when the mechs explode or are damaged But in Mech 4 , while mechs do spark when damaged, 'destroyed' limbs are merely blackened as if charred, as are damaged spots on Mechs. And when mechs are destroyed and collapse to the ground, beams of blue light erupt from the mech, looking strangely unrealistic.

Score so far - Mech3 : three, Mech4 : nil. But while Mechwarrior 3 is largely a better game than Mechwarrior 4 , it's not all bad news. One area in which Mechwarrior 4 excels is multiplayer. The game comes with its own built-in game browser, allowing you to seek out games across the internet.

Games come in four flavours - Destruction all out combat , Attrition points awarded for actual damage as well as kills, can be played as a team , Capture the Flag, King of the Hill and Steal the Beacon, which is like CTF, except that there's no actual place the flag needs to be taken, just holding it earns you points.

All of these games are fun to play, although as always, team playing with people over the internet whom you've only just encountered can be somewhat chaotic, so I suspect organised Mech4 clans may have the edge there. But best of all, Mechwarrior 4 is, bar none, the smoothest lag-free game I've played in ages - using an ordinary 56K modem, I joined several games and each one was smooth as silk with no noticeable lag effects. And in single player mode, too, Mechwarrior 4 is in itself a playable and fairly entertaining game, making a pleasant change from the round of arcade shoot-em-ups - certainly anyone jumping into the mechwarrior series with this title won't be disappointed, although those who played and enjoyed the previous game might be a little put out.

Whether Mechwarrior 4 is worth buying or not depends upon what you want out of a game - if it's a great single-player game you're looking for, with superb animation and gameplay then, er, you're best off with Mechwarrior 3.

However, if you're more interested in multiplayer mech action and a not quite as brilliant single player game, then you should give Mechwarrior 4 a look. Screenshots from MobyGames. Shadow 0 point. Hello, The game crashes and I receive an error message every time I try to enter the mechbay. Any ideas, what could be wrong and how to fix it? MechWarrior 4: Mercenaries' mission-based play veers little from the path of its ancestors. Like MechWarrior 2: Mercenaries, it uses money as the motivation to fight.

Players open the game with a small squad of teammates and mechs and travel to worlds where there are available contracts to work. They receive some semblance of open-ended, or at least branching, gameplay by getting to choose their destinations. Work in the Mercenaries galaxy means being the hired gun for one of the warring factions in a civil war Steiner or Davion or a smattering of neutral parties.

It can also involve being a professional athlete in the mech gladiator circuit. There's a bit of a background story if players are inclined to read the news text between missions, and it leads to a choice players will have to make to ultimately choose sides for some of their assignments. Players can ignore the story too, just picking whatever mission suits them.

Sprinkling in a few gladiator missions adds some variety, but except for a few recon and escort missions, Mercenaries is still about beating up the other guy's mechs in circle-strafing slugfests. It's the same formula that worked for previous MechWarrior games -- and it still works. It's like managing a fight between two boxers -- it's exciting to go toe-to-toe with heavy mechs, trading blows, using maneuverability and terrain to make the opponent miss, and surviving tough odds with your team intact.

It's also rewarding for the player to learn from experience, reconfiguring his team's mechs to win a mission he previously failed.

Successful outings yield cash for the player's squad, and he can use this to acquire new pilots and mechs on the free market.

It's interesting as a mercenary to be able to buy whatever is available, where a clan member's weapon selection might be limited. The payoff grows as the mission difficulty increases and opponents use heavier mechs.

The links to this game seem to be either not working on I get a warning message in my browser : "The site ahead contains harmful programs I would love to play this with my boyfriend as a LAN. Originally posted by Little Girl :. I get that when I download the installer. But the installer always starts for me. Do you get that? Per page: 15 30 Date Posted: 13 Dec, pm. Posts: Start a New Discussion.



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